- #Euro truck simulator 2 car mod mod#
- #Euro truck simulator 2 car mod full#
- #Euro truck simulator 2 car mod mods#
on high levels it make no sense 10.000 loan value, it could be replaced with 200.000
the same load delivered between the same 2 points on the map, could have a different price a later date (small predefined interval random) randomly vary over time: the tax demanded on barriers/customs, the price of garages (and upgrading the garage-slots) and also the VAT loan REALISTIC prices, taxes, and EARNINGS (JOB-PROFIT IS TOO HIGH on high levels > reduce the bonus % and base earning too) My "wishlist" for an almost perfect ETS2: HOWEVER some important details are welcomed from SCS ->
#Euro truck simulator 2 car mod full#
I'm personally not interested in mods, after trying TSM, Promods and Hungary (the first 2 are full of bugs- blocked roads specially and hungary is visualy awesome, but OVERLOADED with decors -> low FPS) Now all you need to start is a bit of knowledge of Blender! We encourage you to import and check all the models on your own.
#Euro truck simulator 2 car mod mod#
The links there should guide you not just to SCS Blender Tools but also to all modding guidelines paramount for successful mod creation. In case you forget all the links above you can always start with the modding section of the Euro Truck Simulator 2 web page. We will be monitoring the forums and hopefully providing some guidance, but again, we do not expect to be able to respond to everybody and to every cry for help. If you feel you found a bug in the tools, or want to ask something about them, or share your knowledge with the other people just getting started - this is the place to be. We have created a special forum branch, dedicated exclusively to the SCS Blender Tools. And there is even all the source code of the tools, right in the open, which could be quite interesting for the coders out there: You can also find the download links for SCS Blender Tools. There you will find the steps you need to take to begin using the tools. Wiki is probably the most important place for SCS Blender Tools knowledge base. Just in case you haven't seen the two previous posts about SCS Blender Tools releases: A lot of new extensions for existing shaders.Import speed in case of big amount of materials.Unified relative paths with forward slash for all platforms.
#Euro truck simulator 2 car mod mods#
If we achieve 100% technical compatibility between SCS-created content and user-generated content, the holy grail would be very close cooperation with the creators - possibly even integration of the best mods into core game content or official DLCs. We have Steam Workshop in our sights as the likely platform for wide-scale mod exchange, and for that we need rock solid asset creation and export pipeline. The hot "buzzword" or "buzz term" in the games industry these days is User Generated Content, stuff that communities of game fans can produce on their own to improve the games they love, and we would definitely like to help our already very active fan community produce higher quality, easier-to-share content for our games. The vision for SCS Blender Tools is to eventually have it become a common standard out there for how Euro Truck Simulator 2 and American Truck Simulator mods are created and shared. With the latest update, we are now about two thirds of the way towards having SCS Blender Tools support the full range of asset creation for our truck games - the one last major area remaining are the "prefabs" for elements like roads and intersections.